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E-trends in education
With digital learning emerging as one of the most rapidly developing trends in modern education, there are careers galore in this field, says Geetanjali Khanna
The secret of change is to focus all of your energy, not on fighting the old, but on building the new,” Socrates opined.
Digital based learning is one of the most rapidly developing trends in modern day education. Scholars and researchers around the world have predicted the influx of many new technologies and segment in the E-Learning market. The ed-tech space is undergoing an exciting makeover, has a flurry of introductions to make. This has revolutionised the movement of teaching and learning and has opened various avenues for the educators to innovate new learning modules and even specialise in that field. Here are some we predict.
Augmented learning is the buzz word. It is an extension of eLearning that takes locale, context and physical space into account. It involves the use of digital and audio technology as well as virtual reality in education. The concept of things that we visualise tends to stay much longer in the mind. Augmented learning offers an innovative learning space by merging digital learning materials into the format of media with tools or objects, which are direct parts of the physical space, therefore creating ‘situated learning.’ A lot of books are enabled with AR that allows the user to transform the real world objects into a digitally enhanced rich media experience. This rich media experience consists of viewing interesting content in the form of videos, images, animations, 3D, and discover what’s around them, etc by just scanning images with the augmented reality application.
Mobile is taking control of 12 per cent of an Indian student’s life, on an average. With limited infrastructure, extended travel times, college or adult education is being feverishly gobbled up by mobile education providers. One just need to login on to their device to access the content. The content could include anything from live videos, streaming session, live interaction, course contents and many more other features. The universe of M-learning encompasses the newbies like flipped classes and MOOCs. This could just be the revolution the Indian masses were waiting for. The evolution of HTML5 will further boost the power of m-learning to ensure content parity across browsers
Gamification of education started way back in the 80’s with The legend of Zelda, Carmen Sandiego being the early adapters. All the way to the current decade, the gamification is entering the Indian education market like never before. The concept of Cascading Information Theory which allows one to unlock information at every step is being used like never before to inculcate experiential learning in schools and higher education alike. Globally Brands like ClassDojo, Duolingo are changing the face of ed-gamification.
The antiquated (Learning Management System (LMS) seems to be not going anywhere. Though it does take a new avatar — an Invisible one. The quintessential LMS maps all the learning processes required in a heavily education industry. The good news though is, the LMS will become less visible to the learners. The more an LMS covers in terms of creating/hosting/record keeping, the more inflexible it becomes and leaves no room novelty and experimentation. The future lies in sandboxing: authoring and hosting content, storing student records and providing a user interface that ties it all together should be handled by independent, modular components of all educational ecosystems.
Robotics, self-learning electronic kits, do it yourself school kits, Gaming, you name it and the peripherals of education have been touched by this novel form of learning. New brands, concepts, ed-tech companies are coming out every day. Google glass for virtual reality tours of the outdoors sitting in the class were the fore-runners. Indian ed-tech companies have taken up the baton and right from Photosynthesis self working models to Refraction, every model is being personified.
The days of exclusive physical books learning have way gone, but the total dependence on e-learning is yet far away. This cusp gives birth to a new blend of education which abashedly combines traditional classroom teaching with online learning. It’s combining multi device learning, mixing courses with resources, different learning strategies, channels such as synchronous with asynchronous. Blending of technologies, platforms, sources and content providers, that’s what is going to be the game changer in 2016.
The new Gen student is not looking for the run of the mill courses, books or the curriculum, he wants to go beyond. The new consumer wants to learn, adapt, and discover content at his own will and speed. Gone are the days of assisted learning by tutors, coaching classes and prescribed non-adaptive content. The latest data shows, 50 per cent of the competitive exam survivors are without any form of external coaching/assistance. The student is the king and he decides what best suits him.
The writer is founder of Fastudent
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